In this second part of the Obi-Wan Kenobi tutorial series, we'll go through the process of getting the most out of our UVs, Setting up our TexturingXYZ maps for projection, some cleanup work in Zbrush and Mari, and how to displace our maps inside of Zbrush using Layers.
The Official TexturingXYZ write-up can be found here:
https://texturing.xyz/pages/adam-odonnell-making-of-obi-wan-kenobi
Patreons will have access to my full, unedited version of the videos as well as early access to my future tutorials.
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https://www.patreon.com/adamocg
The fantastic base head model by Vincent Ménier can be found here:
https://vincentmenier.artstation.com/store
You can buy a decimated version of the full Obi-Wan sculpt here:
https://adamocg.artstation.com/store
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